Written by: Dan Watters, Art by: Casper Wijngaard, Letters by: Aditya Bidikar.
Meg and Ami are having an epic fight across the entire country. It goes on for so long that Ami has to stall for time, hoping that Buzz and Rip can find the final ghost to tip the scales in her favour. Even the army have decided to just leave them to it and start evacuating a path for the big haunted monstrosities to stop any civilian casualties. Meanwhile Buzz, Rip and the horseshoe ghost go looking for the final ghost. They come to a rundown town that smells. Something's not right about it; maybe the horseshoe ghost knows more than he’s letting on, and what could that mean for Rip, who doesn’t have the amour of a ghost to protect him.
We are back with the fight between Meg and Ami very much in the background of this issue. Which although I have to admit was a bit of a disappointment, as who doesn’t want to see this crazy fight. I do understand the reasons. The building up of tension so we can get a while issue of the battle when things will look their lowest for Ami. Plus we also needed to get the backstory to the final ghost. This issue manages to build that tension perfectly of the huge battle and yet also create a tense atmosphere for Buzz and Rip as they go after the final ghost.
Writer Dan Watters has again done a fantastic job with this issue. As I said, I was a little disappointed by not seeing much of the battle, but I quickly got over that because of the way this issue's story is played out. It has great dialogue and a truly gruesome history for the final ghost, which is told in a fantastic green tint.
This leads me onto the art by Casper Wijngaard. Over the course of the series, I have become more and more impressed with the artistic choices. Some of the panels have been strikingly beautiful, especially the landscapes—as you may know I do like an landscape panel (as long as it looks good). In this instance, I have dropped the landscape panel for a couple that are striking in very different ways.
First, we have the flashback to 1941 and the history of what happened to the ghost. This is told in a very stripped-back black, white, and green, making it drastically different to the normal panels, which are mostly blue tinted. This is to distinguish the difference between the time periods, but it also serves as a good reminder that this ghost was haunted by another who controlled mould and rotted the ground, which would also give a green tint to things. The other panel which I loved (shown above), is very basic in its depiction but so striking and powerful. Rip and Buzz are in a maze under the town, when Rip gets abandoned. He then starts to focus on all the bad things in his life while being alone and vulnerable in the maze. So this panel depicts his mental state in a physical form, lost, alone, and wanting help from others as he begins to crack. I couldn’t help but linger on this panel as I thought it was stunning.
Overall, another glorious issue from a great team that’s building to another fantastic arc end, even though we still have at least 3 to go. I’m excited to see where this goes and I hope the quality can be kept up.
Home Sick Pilots #12 will be released by Image Comics on 16th Feb from your Local Comic Shop as well as comixology
Andrew Carr was blessed to grow up watching the animated series of Batman, X-Men, and his favorite, Spider-Man.This started his dive into the comics world, which resulted in meeting his amazing cosplaying wife Imogen. They live in England with their Sinister Six dogs.